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The effect of video games on the hippocampus varies with the navigation strategy employed

Impact of Video Games on Brain Varies With Game Type, Strategy

Participants using non-spatial memory strategy have reduced grey matter in hippocampus
Pokémon Go provided a slight

No Long-Term Increase in Exercise Levels for Pokémon Go

Study found the virtual reality game got adults moving -- but only for a while
Amputees who experience phantom limb pain may benefit from playing a virtual reality game that simulates the movement of missing limbs

Augmented Reality, Gaming May Help Relieve Phantom Limb Pain

Study finds exercising virtual limb can cut pain by as much as half
Any skill enhancements linked to gaming among those aged 7 to 11 max out after two hours of gaming a week

Negative Effects Seen With Video Gaming 9+ Hours/Week

Benefits seen with one hour a week, but behavioral problems appear to rise at nine hours a week
Children who play video games have significantly better visuo-motor skills

Better Visuo-Motor Skills for Children Playing Video Games

Improved skills seen with small amounts of playing; conduct problems for ≥9 hours of gaming/week
A video game-based cognitive rehabilitation program is associated with changes in thalamocortical functional connectivity among patients with multiple sclerosis

Video Game-Based Cognitive Rehab Program Beneficial in MS

Intervention tied to changes in functional connectivity, correlating with cognitive improvement
Video games can play a role in medical education

Video Games Offer Educational Methods for Med Students

Medical students can test their skills and have the freedom to fail and learn from mistakes as gamers
Active video games are a good alternative to sedentary behavior

Active Video Games Offer Health Benefit for Children/Teens

Active video games have large effect on health outcomes compared with sedentary behaviors